![]() Why not use a level 99 Mii character with maxed speed over Mario? We’ll have to wait and see how that works in the final version. What’s yet to be seen is how that balance works with Mii characters that carry over from the adventure mode. Players can dash forward a bit, but that’ll cost some stamina, which refreshes over time. Power characters like King Bob-omb really seem to trudge forward at a snail’s pace. The free movement in this mode looks a little slow, ironically. Image used with permission by copyright holder That left the three other players struggling to putt their ball in. At one point, Luigi hit his special right around the hole, dropping a big icy circle around it. Speed Golf looks like a clever bit of multiplayer chaos where friends can mess with one another by dashing into each other or landing special shots that disrupt the field. They can either select a high score or best time option to determine how the mode is scored. Similar to indie hit Golf With Your Friends, it’s a mode where up to four players all shoot at the same time and race to the hole. The last piece of the puzzle is Speed Golf, the game’s brand-new multiplayer mode. Judging from the small snippet of gameplay, fans can expect a robust single-player campaign. Players can also equip clothing or clubs that have specific perks. Every time a player levels up, they’ll be able to allocate one stat point to anything from stamina to spin. I noticed a level 71 Mii on the demo’s character select screen, so there’s a lot of grinding to do. It’s packed with surprisingly deep RPG mechanics, too. That’s the level of weirdness that fans can expect from adventure mode. After three hits, the boss is defeated, and the Mii receives a lightning sword that can summon storms (thunder is a weather condition that can impact shots, alongside wind and rain). With a bit of perfect timing, he launches a golf ball at the attack, sending it back to the statue. The boss eventually starts charging up a big ball of lightning and the Mii enters a golf stance. The Mii character runs around and dodges incoming shots, which drain their stamina meter. A giant statue comes to life and starts launching electric attacks. That section culminates in something especially surprising for a golf game: A boss fight. I saw a Mii golfer wandering around a stormy, spooky golf course and completing trials, like lobbing shots over a wall of water. The second chunk is a little more out there. Players can chat with NPCs like Birdo or stop to try some training drills. The first section featured a Mii walking around a quaint little town, referred to as the “birthplace of golf in the Mushroom Kingdom” (a sentence so absurd, I burst out laughing upon hearing it). The demo showed two specific sections of the game, which give a sense of the variety. Players create a Mii golfer, exploring at least six worlds full of missions, story cutscenes, and characters. The most exciting addition is a full-blown adventure mode, which heavily leans into the series’ RPG roots. If those new features sound minor, Mario Golf: Super Rush features some much bigger ones too. Whether players are golf fanatics or total newcomers, Super Rush is looking like an experience that’s built to accommodate both levels of expertise. For example, it features an entire glossary of golf terms that defines everything from club types to techniques. Little quality-of-life changes like that run through the game in subtle ways. That option can be selected in both local and online play, though it won’t work with more than two players on one console. That means no more sitting around watching computer players take their shot. One handy little addition is an “all-at-once” option that allows players to tee off at the same time. Players who don’t want to start from hole one every time could set up a three-hole game starting from the seventh hole instead. Those who don’t want to play a full game can reduce the number of holes or change what hole they start from. Players can choose between six 18-hole courses, which are unlocked as they progress. There’s a fair amount of customization when it comes to setting up a round of golf. Unlike Camelot’s Mario Tennis Aces, motion controls can be used in just about every mode, online and offline. The biggest change here is the addition of motion controls, which can be used instead of traditional button taps. When it comes to the basics, Mario Golf: Super Rush isn’t too different from its predecessors: Players will attempt to properly time a few button presses to fill up a power meter and thwack a golf ball. Wonder is getting a very red Nintendo Switch OLED Donkey Kong is getting a Nintendo Switch remake in February Super Mario RPG: release date, trailers, gameplay, and more
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